The Slate 7:14

The Slate is a monthly roundup that provides you with a look at all of the current games and projects I have on my slate and am actively working on. Here, you can see the games I'm putting time into, where I am in that process, and predictions of when they will be ready for release to Patreon supporters and beyond. 

As a note, you may see some games here you saw in last month's edition of The Slate, which you might expect. You may also see that some games are missing from that list! What that means is that I simply haven't put time into the game over the past month. They haven't been abandoned! Don't worry! This list is just for you to get an idea of what I've been working on this past month.


Uncanny Valley is complete. At least, in it's Game Chef format. If you click that link you'll see that UV has a long way to go before I'm ready to publish it fully, including something I've never done before - bringing on game consultants. This past month I've reached out to three potential game consultants. I'm looking for the final count to be at least two, with a special focus on bringing in diverse game designers from marginalized groups that regularly face some of the issues discussed in the game. I believe that their insight will be absolutely invaluable to me during the final steps of making Uncanny Valley a reality.


I will be putting fingers to keyboard and writing a proper article all about awards soon, I imagine. However, suffice to say that I have been spending this month dealing in no small way with the fallout of having Ten Candles thrust into the spotlight with several award nominations.

Ten Candles is in the running for several awards currently, including the Indie RPG Awards. However, the ones I want to mention more thoroughly are the the ones where I didn't just throw my name in the ring, but the ones for which I received an actual proper nomination. IGDN nominated Ten Candles for Most Innovative Game in the Indie Groundbreaker Awards, and for the ENnie Awards Ten Candles was nominated for Best Game, Product of the Year, Best Rules, and Best Electronic Book. I'm still reeling from all of that, and while I don't anticipate placing well at all (I have my fingers crossed to win an ENnies Silver in Best Rules) being nominated has been insane and has helped Ten Candles reach it's 2nd biggest popuarity spike to date (below the Kickstarter, but above the official PAX East 2016 release).


Yup, it's far from over. 

At least a good portion of this month has been devoted towards Ten Candles. There are still vestiges of the Kickstarter which are clinging to me, desperate to be cut loose. I have hit the 3-month delay mark on the last of my KS rewards shipping out, and it's 100% my fault, so I still have a bit of work to go. Until the final piece has snapped into place here, I've been hesitant to dive into anything new with all the gusto I'd like. However, this calm before the storm of new projects has afforded me a great opportunity to really assess what I am passionate about working on and to remove some of the more unrealistic projects from my plate. I am hopeful that when the Kickstarter smoke has cleared I'll be ready and able to dive headlong into my next project.