Info & Games List

Want to play a tabletop RPG but don’t have the time to put a session together? Does everyone in your group want to play and no one really wants to run the game? Looking to learn a new tabletop roleplaying game but can’t find an expert to teach it to you? Let me run the game for you! I’ll run a one-shot session or kick off an ongoing campaign of a tabletop RPG of your choice for you and your friends. All sessions are run online via Roll20.

See the Pricing & Sign Up page for more information about the logistics of actual sessions (player counts, pricing plans) if you are interested. Or, check out the list of games below that I’m ready and raring to run for your group! Secretly, I’m happy to run any game, not just the ones listed below. Just let me know what you’re interested in! You can also reach out to me at stephen@cavalrygames.com and I’ll work with you to find the game that’s right for you and your group!

DUNGEONS & dRAGONS: Fifth Edition

FANTASY - Want a totally homebrew adventure? Sign up to play Conquerfall, an entirely homebrewed level 1-20 campaign designed by me! Want me to homebrew a campaign specifically for you and your adventuring party? I can do that! Or, have you been interested in running through some of the pre-published Fifth Edition D&D adventures and campaigns? Let’s do it!

The adventures don’t stop there! I am also able to adapt any classic D&D or Pathfinder adventure or campaign into 5th edition D&D for your enjoyment. Get in touch with me for a full slate of all the adventure options!

Mouse Guard: The Roleplaying Game

LIGHT FANTASY - Inspired by the Mouse Guard graphic novel, the Mouse Guard RPG is a light zero-magic RPG where you play members of the Mouse Guard - an order of Guardmice set to defend your lands from the wilds and various predators that stalk your borders. A light and delightful RPG that, despite your size, is truly larger than life.

The Mouse Guard RPG utilizes a light version of the Burning Wheel rules system and resolves encounters with a simple yet dramatic rock-paper-scissors-esque battle. It doesn’t matter what you fight. It matters what you fight for.

mountains-skull-cave-ice-wallpaper-preview.jpg

Become The Heroes Who Fell

Conquerfall is a fully homebrewed 5e adventure for levels 1-20 by Stephen Dewey. In it, we follow heroes who rose up against the dangers that threatened the world, and in their epic final battle… failed to stop it. Can they discover their mistakes, redeem themselves, and save the world once and for all? An elemental-slaying campaign about fate, failure, redemption, and unfinished business set in the homebrewed world of Highmount’s Vale. Enjoy a 25% discount on professional DM services when helping to playtest this campaign!

I’m ready to run any pre-published tabletop RPG campaign. But if you’d like to play some of my favorite campaigns that I’m already deeply experienced with, let me suggest…

In addition to the above fantasy games, there are several other games that are also available for play in a variety of genres. Want to scratch another genre itch? You can do that too!

LACUNA Part 1: The Creation of the mystery and the girl from blue city

SURREAL MYSTERY - Want to play a completely unique roleplaying game with threads of similarities to media like The Matrix, and Inception? Lacuna might be the game for you. Time to report for duty agents…

pic2920509.jpg

Ten Candles

TRAGIC HORROR - Ten Candles is not a survival horror game. In Ten Candles… there are no survivors. I am always delighted to run Ten Candles, a game I designed, for any fans or folks who might be interested in trying it out!

pic4174889.jpg

To serve her wintry hunger

DARK FAIRY TALE - This poetic, mischievous, and macabre roleplaying game for exactly four players sees you take on the role of a nasty little snow spirit hunting down a human to drag them home for supper. Race, shame, and pity your fellow spirits as you seek the favor of your ineffable mistress.

Gather_ConceptSketch.jpg

Gather: Children of the evertree

WORLD BUILDING - In Gather you take the role of representatives of your respective kinships, coming to an annual meeting of Speakers to discuss the affairs of the previous year. Through these discussions, and the heavy rules and customs that bind them, we will uncover and develop a world together.

Not seeing a game that excites you? Reach out and we’ll find a game that works for you!